– CRT/LINUX: Linux restore desktop resolution fixed. – CRT/LINUX: New Linux switching method partially implemented. – CORE UPDATER: Allow sideloading cores from the menu. – COMMON: Allow compiling without menu support. – COMMON: Fix screenshot filename with no core or content. – COMMON: Fix playlist entries appearing with previously used names. – COMMON: Fix archive progress display calculation. – COMMON: Fix playlist corruption when deleting items. – CHEEVOS: Update the hashing methods to identify NES, SNES and Lynx games (more accurate and accepting headerless ROMs). – CHEEVOS: Reset when hardcore mode is toggled. – ANDROID: Fix Xperia Play input binding. There are also many more smaller changes and improvements of course. The update also announces ports for the PlayStation 4 and Xbox One (UWP) consoles but due to a few issues, such as slow loading times on the latter, they have not been officially released yet, although unofficial builds for the UWP version are already available to be downloaded elsewhere. The new release includes an initial PS2 port (which includes four cores at the moment: FCEUmm, QuickNES, Picodrive and 2048), a new menu driver called Ozone made by inspired by the Nintendo Switch's UI, a theme format for RGUI - aka RetroArch' simpler user interface used by default on some cores & ports, and finally Discord matchmaking. RetroArch v1.7.6 is now available for download from their website. Libretro’s Twitter account had already teased us by saying a new Retroarch version was coming our way and now they’ve kept their promise! February 4th, 2019, 16:15 Posted By: wraggster
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